Jelajahi Sumber

feat: master 分支不配置 debug

陈文艺 2 bulan lalu
induk
melakukan
5e2656f980

+ 3 - 3
Lanu.xcodeproj/project.pbxproj

@@ -531,12 +531,12 @@
 				CLANG_ENABLE_MODULES = YES;
 				CODE_SIGN_ENTITLEMENTS = Lanu/Lanu.entitlements;
 				CODE_SIGN_STYLE = Automatic;
-				CURRENT_PROJECT_VERSION = 30;
+				CURRENT_PROJECT_VERSION = 31;
 				DEVELOPMENT_TEAM = 5H8D98R72W;
 				ENABLE_USER_SCRIPT_SANDBOXING = NO;
 				GENERATE_INFOPLIST_FILE = YES;
 				INFOPLIST_FILE = Lanu/Info.plist;
-				INFOPLIST_KEY_CFBundleDisplayName = "Gami(Debug)";
+				INFOPLIST_KEY_CFBundleDisplayName = Gami;
 				INFOPLIST_KEY_ITSAppUsesNonExemptEncryption = NO;
 				INFOPLIST_KEY_NSAccessoryTrackingUsageDescription = "";
 				INFOPLIST_KEY_NSCameraUsageDescription = "need permission";
@@ -580,7 +580,7 @@
 				CLANG_ENABLE_MODULES = YES;
 				CODE_SIGN_ENTITLEMENTS = Lanu/Lanu.entitlements;
 				CODE_SIGN_STYLE = Automatic;
-				CURRENT_PROJECT_VERSION = 30;
+				CURRENT_PROJECT_VERSION = 31;
 				DEVELOPMENT_TEAM = 5H8D98R72W;
 				ENABLE_USER_SCRIPT_SANDBOXING = NO;
 				GENERATE_INFOPLIST_FILE = YES;

+ 0 - 78
Lanu.xcodeproj/xcshareddata/xcschemes/Lanu_Debug.xcscheme

@@ -1,78 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<Scheme
-   LastUpgradeVersion = "2600"
-   version = "1.7">
-   <BuildAction
-      parallelizeBuildables = "YES"
-      buildImplicitDependencies = "YES"
-      buildArchitectures = "Automatic">
-      <BuildActionEntries>
-         <BuildActionEntry
-            buildForTesting = "YES"
-            buildForRunning = "YES"
-            buildForProfiling = "YES"
-            buildForArchiving = "YES"
-            buildForAnalyzing = "YES">
-            <BuildableReference
-               BuildableIdentifier = "primary"
-               BlueprintIdentifier = "FBFE13BF2EBC39B000DCE6E9"
-               BuildableName = "Gami.app"
-               BlueprintName = "Gami"
-               ReferencedContainer = "container:Lanu.xcodeproj">
-            </BuildableReference>
-         </BuildActionEntry>
-      </BuildActionEntries>
-   </BuildAction>
-   <TestAction
-      buildConfiguration = "Debug"
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      shouldAutocreateTestPlan = "YES">
-   </TestAction>
-   <LaunchAction
-      buildConfiguration = "Debug"
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
-      launchStyle = "0"
-      useCustomWorkingDirectory = "NO"
-      ignoresPersistentStateOnLaunch = "NO"
-      debugDocumentVersioning = "YES"
-      debugServiceExtension = "internal"
-      allowLocationSimulation = "YES">
-      <BuildableProductRunnable
-         runnableDebuggingMode = "0">
-         <BuildableReference
-            BuildableIdentifier = "primary"
-            BlueprintIdentifier = "FBFE13BF2EBC39B000DCE6E9"
-            BuildableName = "Gami.app"
-            BlueprintName = "Gami"
-            ReferencedContainer = "container:Lanu.xcodeproj">
-         </BuildableReference>
-      </BuildableProductRunnable>
-   </LaunchAction>
-   <ProfileAction
-      buildConfiguration = "Release"
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      savedToolIdentifier = ""
-      useCustomWorkingDirectory = "NO"
-      debugDocumentVersioning = "YES">
-      <BuildableProductRunnable
-         runnableDebuggingMode = "0">
-         <BuildableReference
-            BuildableIdentifier = "primary"
-            BlueprintIdentifier = "FBFE13BF2EBC39B000DCE6E9"
-            BuildableName = "Gami.app"
-            BlueprintName = "Gami"
-            ReferencedContainer = "container:Lanu.xcodeproj">
-         </BuildableReference>
-      </BuildableProductRunnable>
-   </ProfileAction>
-   <AnalyzeAction
-      buildConfiguration = "Debug">
-   </AnalyzeAction>
-   <ArchiveAction
-      buildConfiguration = "Debug"
-      revealArchiveInOrganizer = "YES">
-   </ArchiveAction>
-</Scheme>