// // SceneDelegate.swift // Lanu // // Created by OneeChan on 2025/11/6. // import UIKit import Combine #if DEBUG import DoraemonKit #endif class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, continue userActivity: NSUserActivity) { handleUniversalLink(userActivity: userActivity) } func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guard let sceneWindow = (scene as? UIWindowScene) else { return } window = UIWindow(windowScene: sceneWindow) window?.backgroundColor = .white window?.overrideUserInterfaceStyle = .light window?.makeKeyAndVisible() window?.rootViewController = LNNavigationController(rootViewController: LNMainViewController()) LNEventDeliver.addObserver(self) autoLoginIfNeed() #if DEBUG DoraemonManager.shareInstance().install() #endif if let userActivity = connectionOptions.userActivities.first { handleUniversalLink(userActivity: userActivity) } } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } func scene(_ scene: UIScene, openURLContexts URLContexts: Set) { if let urlContext = URLContexts.first { let url = urlContext.url LNDeeplinkManager.shared.handleDeepLink(url) } } } extension SceneDelegate: LNNetworkMonitorNotify { func onNetworkStateChanged(state: LNNetworkState) { if state == .available { autoLoginIfNeed() } else { Log.d("network invailable") } } } extension SceneDelegate: LNAppMainEvent { func onAppLanguageChanged(newLanguage: LNAppLanguage) { let nav = LNNavigationController(rootViewController: LNMainViewController()) window?.rootViewController = nav nav.viewControllers.append(LNSettingsViewController()) LNProfileManager.shared.reportCurrentLanguage(code: newLanguage.languageCode) { _ in } } } extension SceneDelegate: LNAccountManagerNotify { func onUserLogout() { window?.rootViewController = LNNavigationController(rootViewController: LNMainViewController()) } func onUserLogin() { guard let nav = window?.rootViewController as? UINavigationController else { return } if let index = nav.viewControllers.lastIndex(where: { !($0 is LNLoginPhoneInputViewController || $0 is LNLoginCaptchaInputViewController) }) { let viewControllers = Array(nav.viewControllers[0...index]) nav.setViewControllers(viewControllers, animated: true) } } } extension SceneDelegate { private func autoLoginIfNeed() { guard LNAccountManager.shared.wasLogin, LNNetworkMonitor.curState == .available else { return } LNAccountManager.shared.loginByToken() } private func handleUniversalLink(userActivity: NSUserActivity) { // 验证是否为 Universal Link guard userActivity.activityType == NSUserActivityTypeBrowsingWeb, let url = userActivity.webpageURL else { return } LNDeeplinkManager.shared.handleDeepLink(url) } }