LNGameCategoryTabView.swift 6.2 KB

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  1. //
  2. // LNGameCategoryTabView.swift
  3. // Lanu
  4. //
  5. // Created by OneeChan on 2025/11/16.
  6. //
  7. import Foundation
  8. import UIKit
  9. import SnapKit
  10. protocol LNGameCategoryTabViewDelegate: AnyObject {
  11. func onGameCategoryTabView(view: LNGameCategoryTabView, didSelect category: LNGameTypeItemVO)
  12. }
  13. class LNGameCategoryTabView: UIView {
  14. private let stackView = UIStackView()
  15. private let indicator = UIImageView()
  16. private var itemViews: [LNGameCategoryTabItemView] = []
  17. weak var delegate: LNGameCategoryTabViewDelegate?
  18. override init(frame: CGRect) {
  19. super.init(frame: frame)
  20. setupViews()
  21. }
  22. func update(_ categories: [LNGameTypeItemVO]) {
  23. itemViews.forEach {
  24. stackView.removeArrangedSubview($0)
  25. $0.removeFromSuperview()
  26. }
  27. itemViews.removeAll()
  28. for category in categories {
  29. let itemView = LNGameCategoryTabItemView()
  30. itemView.update(category)
  31. itemView.onTap { [weak self] in
  32. guard let self else { return }
  33. self.selectCategory(itemView)
  34. }
  35. stackView.addArrangedSubview(itemView)
  36. itemViews.append(itemView)
  37. }
  38. layoutIfNeeded()
  39. if let first = itemViews.first {
  40. selectCategory(first)
  41. }
  42. }
  43. func select(_ category: LNGameTypeItemVO) {
  44. let view = itemViews.first { $0.item?.code == category.code }
  45. guard let view else { return }
  46. selectCategory(view, notify: false)
  47. }
  48. required init?(coder: NSCoder) {
  49. fatalError("init(coder:) has not been implemented")
  50. }
  51. }
  52. extension LNGameCategoryTabView {
  53. private func selectCategory(_ itemView: LNGameCategoryTabItemView, notify: Bool = true) {
  54. guard !itemView.isSelected,
  55. let item = itemView.item else { return }
  56. itemViews.forEach {
  57. $0.setSelected(itemView == $0)
  58. }
  59. indicator.snp.remakeConstraints { make in
  60. make.centerY.equalTo(itemView)
  61. make.height.equalTo(24)
  62. make.horizontalEdges.equalToSuperview()
  63. }
  64. UIView.animate(withDuration: 0.3) { [weak self] in
  65. guard let self else { return }
  66. self.layoutIfNeeded()
  67. }
  68. if notify {
  69. delegate?.onGameCategoryTabView(view: self, didSelect: item)
  70. }
  71. }
  72. }
  73. extension LNGameCategoryTabView {
  74. private func setupViews() {
  75. let scrollView = UIScrollView()
  76. scrollView.showsVerticalScrollIndicator = false
  77. scrollView.showsHorizontalScrollIndicator = false
  78. addSubview(scrollView)
  79. scrollView.snp.makeConstraints { make in
  80. make.edges.equalToSuperview()
  81. }
  82. let fakeView = UIView()
  83. scrollView.addSubview(fakeView)
  84. fakeView.snp.makeConstraints { make in
  85. make.leading.trailing.top.equalToSuperview()
  86. make.width.equalToSuperview()
  87. make.height.equalTo(0)
  88. }
  89. stackView.axis = .vertical
  90. stackView.spacing = 20
  91. stackView.alignment = .center
  92. scrollView.addSubview(stackView)
  93. stackView.snp.makeConstraints { make in
  94. make.leading.equalToSuperview().offset(11)
  95. make.trailing.equalToSuperview().offset(-11)
  96. make.top.equalToSuperview().offset(16)
  97. make.bottom.equalToSuperview()
  98. }
  99. indicator.image = UIImage.primary_7
  100. indicator.layer.cornerRadius = 12
  101. indicator.clipsToBounds = true
  102. stackView.addSubview(indicator)
  103. }
  104. }
  105. private class LNGameCategoryTabItemView: UIView {
  106. private let stackView = UIStackView()
  107. private let nameLabel = UILabel()
  108. private(set) var item: LNGameTypeItemVO?
  109. private(set) var isSelected: Bool = false
  110. override init(frame: CGRect) {
  111. super.init(frame: frame)
  112. setupViews()
  113. }
  114. func update(_ item: LNGameTypeItemVO) {
  115. nameLabel.text = item.name
  116. self.item = item
  117. }
  118. func setSelected(_ selected: Bool) {
  119. nameLabel.textColor = selected ? .text_1 : .text_4
  120. isSelected = selected
  121. }
  122. required init?(coder: NSCoder) {
  123. fatalError("init(coder:) has not been implemented")
  124. }
  125. }
  126. extension LNGameCategoryTabItemView {
  127. private func setupViews() {
  128. stackView.axis = .horizontal
  129. stackView.spacing = 0
  130. addSubview(stackView)
  131. stackView.snp.makeConstraints { make in
  132. make.leading.equalToSuperview().offset(8)
  133. make.trailing.equalToSuperview().offset(-8)
  134. make.top.equalToSuperview().offset(4)
  135. make.bottom.equalToSuperview().offset(-4)
  136. }
  137. nameLabel.textAlignment = .center
  138. nameLabel.font = .heading_h5
  139. nameLabel.textColor = .text_4
  140. addSubview(nameLabel)
  141. stackView.addArrangedSubview(nameLabel)
  142. }
  143. }
  144. #if DEBUG
  145. import SwiftUI
  146. struct LNGameCategoryTabItemViewPreview: UIViewRepresentable {
  147. func makeUIView(context: Context) -> some UIView {
  148. let container = UIView()
  149. container.backgroundColor = .lightGray
  150. let view = LNGameCategoryTabItemView()
  151. view.backgroundColor = .red
  152. container.addSubview(view)
  153. view.snp.makeConstraints { make in
  154. make.leading.equalToSuperview()
  155. make.centerY.equalToSuperview()
  156. }
  157. view.setSelected(true)
  158. return container
  159. }
  160. func updateUIView(_ uiView: UIViewType, context: Context) { }
  161. }
  162. #Preview(body: {
  163. LNGameCategoryTabItemViewPreview()
  164. })
  165. struct LNGameCategoryTabViewPreview: UIViewRepresentable {
  166. func makeUIView(context: Context) -> some UIView {
  167. let container = UIView()
  168. container.backgroundColor = .lightGray
  169. let view = LNGameCategoryTabView()
  170. container.addSubview(view)
  171. view.snp.makeConstraints { make in
  172. make.leading.top.bottom.equalToSuperview()
  173. }
  174. return container
  175. }
  176. func updateUIView(_ uiView: UIViewType, context: Context) { }
  177. }
  178. #Preview(body: {
  179. LNGameCategoryTabViewPreview()
  180. })
  181. #endif