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- // Part of BarrageRenderer. Created by UnAsh.
- // Blog: http://blog.exbye.com
- // Github: https://github.com/unash/BarrageRenderer
- // This code is distributed under the terms and conditions of the MIT license.
- // Copyright (c) 2015年 UnAsh.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #import <Foundation/Foundation.h>
- @class BarrageSprite;
- @class BarrageDispatcher;
- @protocol BarrageDispatcherDelegate <NSObject>
- @optional
- /// 是否激活此弹幕精灵.
- - (BOOL)shouldActiveSprite:(BarrageSprite *)sprite;
- - (NSTimeInterval)timeForBarrageDispatcher:(BarrageDispatcher *)dispatcher;
- @required
- - (void)willActiveSprite:(BarrageSprite *)sprite;
- - (void)willDeactiveSprite:(BarrageSprite *)sprite;
- @end
- /// 弹幕调度器, 主要完成负载均衡的工作.
- @interface BarrageDispatcher : NSObject
- /// 添加精灵.
- - (void)addSprite:(BarrageSprite *)sprite;
- /// 派发精灵.
- - (void)dispatchSprites;
- /// 是否开启过期精灵缓存功能, 默认关闭, 如需支持后退时重新播放弹幕, 则需置为YES.
- @property (nonatomic,assign)BOOL cacheDeadSprites;
- /// 当前活跃的精灵.
- @property (nonatomic,strong,readonly)NSArray * activeSprites;
- /// 停止当前被激活的精灵
- - (void)deactiveAllSprites;
- /// 平滑系数, 范围为[0,1],当为0时,无平滑; 否则越大,越平滑;
- /// 高平滑值在大量弹幕的时候(一般100+),可能造成弹幕丢失
- @property(nonatomic,assign)CGFloat smoothness;
- @property (nonatomic,weak)id<BarrageDispatcherDelegate> delegate;
- @end
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