BarrageSpriteQueue.m 5.2 KB

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  1. // Part of BarrageRenderer. Created by UnAsh.
  2. // Blog: http://blog.exbye.com
  3. // Github: https://github.com/unash/BarrageRenderer
  4. // This code is distributed under the terms and conditions of the MIT license.
  5. // Copyright (c) 2015年 UnAsh.
  6. //
  7. // Permission is hereby granted, free of charge, to any person obtaining a copy
  8. // of this software and associated documentation files (the "Software"), to deal
  9. // in the Software without restriction, including without limitation the rights
  10. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. // copies of the Software, and to permit persons to whom the Software is
  12. // furnished to do so, subject to the following conditions:
  13. //
  14. // The above copyright notice and this permission notice shall be included in
  15. // all copies or substantial portions of the Software.
  16. //
  17. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. // THE SOFTWARE.
  24. #import "BarrageSpriteQueue.h"
  25. #import "BarrageSprite.h"
  26. @interface BarrageSpriteQueue ()
  27. @property(nonatomic,strong,readonly)NSMutableArray<BarrageSprite *> *sprites; // 增序排列
  28. - (instancetype)initWithAscendingSprites:(NSArray<BarrageSprite *> *)sprites;
  29. @end
  30. @implementation BarrageSpriteQueue
  31. - (instancetype)init
  32. {
  33. return [self initWithAscendingSprites:nil];
  34. }
  35. - (instancetype)initWithAscendingSprites:(NSArray<BarrageSprite *> *)sprites
  36. {
  37. if (self = [super init]) {
  38. _sprites = sprites?[sprites mutableCopy]:[NSMutableArray new];
  39. }
  40. return self;
  41. }
  42. #pragma mark - interface
  43. - (void)addSprite:(BarrageSprite *)sprite
  44. {
  45. NSInteger index = [self indexForSprite:sprite];
  46. [self.sprites insertObject:sprite atIndex:index];
  47. }
  48. - (NSArray *)ascendingSprites
  49. {
  50. return [self.sprites copy];
  51. }
  52. - (NSArray *)descendingSprites
  53. {
  54. return [[self.sprites reverseObjectEnumerator]allObjects];
  55. }
  56. - (void)removeSprite:(BarrageSprite *)sprite
  57. {
  58. [self.sprites removeObject:sprite];
  59. }
  60. - (void)removeSprites:(NSArray<BarrageSprite *> *)sprites
  61. {
  62. [self.sprites removeObjectsInArray:sprites];
  63. }
  64. - (instancetype)spriteQueueWithDelayLessThanOrEqualTo:(NSTimeInterval)delay
  65. {
  66. return [self spriteQueueWithDelayLessThan:delay equal:YES];
  67. }
  68. - (instancetype)spriteQueueWithDelayLessThan:(NSTimeInterval)delay
  69. {
  70. return [self spriteQueueWithDelayLessThan:delay equal:NO];
  71. }
  72. - (instancetype)spriteQueueWithDelayLessThan:(NSTimeInterval)delay equal:(BOOL)equal
  73. {
  74. NSInteger total = self.sprites.count;
  75. NSInteger index = [self indexForSpriteDelay:delay];
  76. while (index <= total-1) {
  77. BarrageSprite *sprite = self.sprites[index];
  78. if ((equal && sprite.delay > delay)||(!equal && sprite.delay>=delay)) {
  79. break;
  80. } else {
  81. index++;
  82. }
  83. }
  84. while (!equal && index>0 && self.sprites[index-1].delay==delay) {
  85. index--;
  86. }
  87. if (index < 1) {
  88. return [[BarrageSpriteQueue alloc]init];
  89. } else {
  90. NSArray *subArray = [self.sprites subarrayWithRange:NSMakeRange(0, index)];
  91. return [[BarrageSpriteQueue alloc]initWithAscendingSprites:subArray];
  92. }
  93. }
  94. - (instancetype)spriteQueueWithDelayGreaterThanOrEqualTo:(NSTimeInterval)delay
  95. {
  96. return [self spriteQueueWithDelayGreaterThan:delay equal:YES];
  97. }
  98. - (instancetype)spriteQueueWithDelayGreaterThan:(NSTimeInterval)delay
  99. {
  100. return [self spriteQueueWithDelayGreaterThan:delay equal:NO];
  101. }
  102. - (instancetype)spriteQueueWithDelayGreaterThan:(NSTimeInterval)delay equal:(BOOL)equal
  103. {
  104. NSInteger total = self.sprites.count;
  105. NSInteger index = [self indexForSpriteDelay:delay];
  106. index--;
  107. while (index >= 0) {
  108. BarrageSprite *sprite = self.sprites[index];
  109. if ((equal && sprite.delay < delay)||(!equal && sprite.delay<=delay)) {
  110. break;
  111. } else {
  112. index--;
  113. }
  114. }
  115. while (!equal && index<total-1 && self.sprites[index+1].delay==delay) {
  116. index++;
  117. }
  118. if (index >= total-1) {
  119. return [[BarrageSpriteQueue alloc]init];
  120. } else {
  121. NSArray *subArray = [self.sprites subarrayWithRange:NSMakeRange(index+1, total-index-1)];
  122. return [[BarrageSpriteQueue alloc]initWithAscendingSprites:subArray];
  123. }
  124. }
  125. #pragma mark - util
  126. // 找到则返回元素在数组中的下标,如果没找到,则返回这个元素在有序数组中的位置
  127. - (NSInteger)indexForSpriteDelay:(NSTimeInterval)delay
  128. {
  129. NSInteger min = 0;
  130. NSInteger max = self.sprites.count - 1;
  131. NSInteger mid = 0;
  132. while (min <= max) {
  133. mid = (min + max) >> 1;
  134. BarrageSprite *baseSprite = self.sprites[mid];
  135. if (delay > baseSprite.delay) {
  136. min = mid + 1;
  137. } else if (delay < baseSprite.delay) {
  138. max = mid - 1;
  139. } else {
  140. return mid;
  141. }
  142. }
  143. return min;
  144. }
  145. - (NSInteger)indexForSprite:(BarrageSprite *)sprite
  146. {
  147. return [self indexForSpriteDelay:sprite.delay];
  148. }
  149. @end