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- // Part of BarrageRenderer. Created by UnAsh.
- // Blog: http://blog.exbye.com
- // Github: https://github.com/unash/BarrageRenderer
- // This code is distributed under the terms and conditions of the MIT license.
- // Copyright (c) 2015年 UnAsh.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #import "BarrageSpriteQueue.h"
- #import "BarrageSprite.h"
- @interface BarrageSpriteQueue ()
- @property(nonatomic,strong,readonly)NSMutableArray<BarrageSprite *> *sprites; // 增序排列
- - (instancetype)initWithAscendingSprites:(NSArray<BarrageSprite *> *)sprites;
- @end
- @implementation BarrageSpriteQueue
- - (instancetype)init
- {
- return [self initWithAscendingSprites:nil];
- }
- - (instancetype)initWithAscendingSprites:(NSArray<BarrageSprite *> *)sprites
- {
- if (self = [super init]) {
- _sprites = sprites?[sprites mutableCopy]:[NSMutableArray new];
- }
- return self;
- }
- #pragma mark - interface
- - (void)addSprite:(BarrageSprite *)sprite
- {
- NSInteger index = [self indexForSprite:sprite];
- [self.sprites insertObject:sprite atIndex:index];
- }
- - (NSArray *)ascendingSprites
- {
- return [self.sprites copy];
- }
- - (NSArray *)descendingSprites
- {
- return [[self.sprites reverseObjectEnumerator]allObjects];
- }
- - (void)removeSprite:(BarrageSprite *)sprite
- {
- [self.sprites removeObject:sprite];
- }
- - (void)removeSprites:(NSArray<BarrageSprite *> *)sprites
- {
- [self.sprites removeObjectsInArray:sprites];
- }
- - (instancetype)spriteQueueWithDelayLessThanOrEqualTo:(NSTimeInterval)delay
- {
- return [self spriteQueueWithDelayLessThan:delay equal:YES];
- }
- - (instancetype)spriteQueueWithDelayLessThan:(NSTimeInterval)delay
- {
- return [self spriteQueueWithDelayLessThan:delay equal:NO];
- }
- - (instancetype)spriteQueueWithDelayLessThan:(NSTimeInterval)delay equal:(BOOL)equal
- {
- NSInteger total = self.sprites.count;
- NSInteger index = [self indexForSpriteDelay:delay];
- while (index <= total-1) {
- BarrageSprite *sprite = self.sprites[index];
- if ((equal && sprite.delay > delay)||(!equal && sprite.delay>=delay)) {
- break;
- } else {
- index++;
- }
- }
- while (!equal && index>0 && self.sprites[index-1].delay==delay) {
- index--;
- }
- if (index < 1) {
- return [[BarrageSpriteQueue alloc]init];
- } else {
- NSArray *subArray = [self.sprites subarrayWithRange:NSMakeRange(0, index)];
- return [[BarrageSpriteQueue alloc]initWithAscendingSprites:subArray];
- }
- }
- - (instancetype)spriteQueueWithDelayGreaterThanOrEqualTo:(NSTimeInterval)delay
- {
- return [self spriteQueueWithDelayGreaterThan:delay equal:YES];
- }
- - (instancetype)spriteQueueWithDelayGreaterThan:(NSTimeInterval)delay
- {
- return [self spriteQueueWithDelayGreaterThan:delay equal:NO];
- }
- - (instancetype)spriteQueueWithDelayGreaterThan:(NSTimeInterval)delay equal:(BOOL)equal
- {
- NSInteger total = self.sprites.count;
- NSInteger index = [self indexForSpriteDelay:delay];
- index--;
- while (index >= 0) {
- BarrageSprite *sprite = self.sprites[index];
- if ((equal && sprite.delay < delay)||(!equal && sprite.delay<=delay)) {
- break;
- } else {
- index--;
- }
- }
- while (!equal && index<total-1 && self.sprites[index+1].delay==delay) {
- index++;
- }
- if (index >= total-1) {
- return [[BarrageSpriteQueue alloc]init];
- } else {
- NSArray *subArray = [self.sprites subarrayWithRange:NSMakeRange(index+1, total-index-1)];
- return [[BarrageSpriteQueue alloc]initWithAscendingSprites:subArray];
- }
- }
- #pragma mark - util
- // 找到则返回元素在数组中的下标,如果没找到,则返回这个元素在有序数组中的位置
- - (NSInteger)indexForSpriteDelay:(NSTimeInterval)delay
- {
- NSInteger min = 0;
- NSInteger max = self.sprites.count - 1;
- NSInteger mid = 0;
- while (min <= max) {
- mid = (min + max) >> 1;
- BarrageSprite *baseSprite = self.sprites[mid];
- if (delay > baseSprite.delay) {
- min = mid + 1;
- } else if (delay < baseSprite.delay) {
- max = mid - 1;
- } else {
- return mid;
- }
- }
- return min;
- }
- - (NSInteger)indexForSprite:(BarrageSprite *)sprite
- {
- return [self indexForSpriteDelay:sprite.delay];
- }
- @end
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