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Update the readme again with the SwiftPM support on codecs

DreamPiggy 6 лет назад
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1 измененных файлов с 3 добавлено и 2 удалено
  1. 3 2
      README.md

+ 3 - 2
README.md

@@ -68,14 +68,15 @@ We support SwiftUI by building with the functions (caching, loading and animatio
 
 #### Integration with 3rd party libraries
 - [SDWebImageLottiePlugin](https://github.com/SDWebImage/SDWebImageLottiePlugin) - plugin to support [Lottie-iOS](https://github.com/airbnb/lottie-ios), vector animation rending with remote JSON files
-- [SDWebImageSVGKitPlugin](https://github.com/SDWebImage/SDWebImageLottiePlugin) - plugin to support [SVGKit](https://github.com/SVGKit/SVGKit), iOS 8+/macOS 10.10+ support SVG rendering using Core Animation
+- [SDWebImageSVGKitPlugin](https://github.com/SDWebImage/SDWebImageLottiePlugin) - plugin to support [SVGKit](https://github.com/SVGKit/SVGKit), SVG rendering using Core Animation, iOS 8+/macOS 10.10+ support
 - [SDWebImageFLPlugin](https://github.com/SDWebImage/SDWebImageFLPlugin) - plugin to support [FLAnimatedImage](https://github.com/Flipboard/FLAnimatedImage) as the engine for animated GIFs
 - [SDWebImageYYPlugin](https://github.com/SDWebImage/SDWebImageYYPlugin) - plugin to integrate [YYImage](https://github.com/ibireme/YYImage) & [YYCache](https://github.com/ibireme/YYCache) for image rendering & caching
 
 #### Make our lives easier
 - [libwebp-Xcode](https://github.com/SDWebImage/libwebp-Xcode) - A wrapper for [libwebp](https://chromium.googlesource.com/webm/libwebp) + an Xcode project.
 - [libheif-Xcode](https://github.com/SDWebImage/libheif-Xcode) - A wrapper for [libheif](https://github.com/strukturag/libheif) + an Xcode project.
-- and more third-party C/C++ image codec libraries with CocoaPods/Carthage support.
+- [libavif-Xcode](https://github.com/SDWebImage/libavif-Xcode) - A wrapper for [libavif](https://github.com/AOMediaCodec/libavif) + an Xcode project.
+- and more third-party C/C++ image codec libraries with CocoaPods/Carthage/SwiftPM support.
 
 You can use those directly, or create similar components of your own.