/* * Copyright 2018 Google * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "FirebaseAuth/Sources/Public/FirebaseAuth/FIRGameCenterAuthProvider.h" #import #import "FirebaseAuth/Sources/AuthProvider/GameCenter/FIRGameCenterAuthCredential.h" #import "FirebaseAuth/Sources/Utilities/FIRAuthErrorUtils.h" #import "FirebaseAuth/Sources/Utilities/FIRAuthExceptionUtils.h" NS_ASSUME_NONNULL_BEGIN @implementation FIRGameCenterAuthProvider - (instancetype)init { [FIRAuthExceptionUtils raiseMethodNotImplementedExceptionWithReason:@"This class is not meant to be initialized."]; return nil; } + (void)getCredentialWithCompletion:(FIRGameCenterCredentialCallback)completion { /** Linking GameKit.framework without using it on macOS results in App Store rejection. Thus we don't link GameKit.framework to our SDK directly. `optionalLocalPlayer` is used for checking whether the APP that consuming our SDK has linked GameKit.framework. If not, a `GameKitNotLinkedError` will be raised. **/ GKLocalPlayer *_Nullable optionalLocalPlayer = [[NSClassFromString(@"GKLocalPlayer") alloc] init]; if (!optionalLocalPlayer) { if (completion) { completion(nil, [FIRAuthErrorUtils gameKitNotLinkedError]); } return; } __weak GKLocalPlayer *localPlayer = [[optionalLocalPlayer class] localPlayer]; if (!localPlayer.isAuthenticated) { if (completion) { completion(nil, [FIRAuthErrorUtils localPlayerNotAuthenticatedError]); } return; } if (@available(iOS 13.5, macOS 10.15.5, macCatalyst 13.5, // Availability of fetchItemsForIdentityVerificationSignature was extended to tvOS 13.4.8 in // Xcode 14 (from tvOS 13.5 in Xcode 13). // TODO: Remove this check when we no longer support Xcode 13. #if defined(__TVOS_16_0) tvOS 13.4.8, #else tvOS 13.5, #endif *)) { [localPlayer fetchItemsForIdentityVerificationSignature:^( NSURL *_Nullable publicKeyURL, NSData *_Nullable signature, NSData *_Nullable salt, uint64_t timestamp, NSError *_Nullable error) { if (error) { if (completion) { completion(nil, error); } } else { FIRGameCenterAuthCredential *credential = [[FIRGameCenterAuthCredential alloc] initWithPlayerID:localPlayer.playerID teamPlayerID:localPlayer.teamPlayerID gamePlayerID:localPlayer.gamePlayerID publicKeyURL:publicKeyURL signature:signature salt:salt timestamp:timestamp displayName:localPlayer.displayName]; completion(credential, nil); } }]; } else { [localPlayer generateIdentityVerificationSignatureWithCompletionHandler:^( NSURL *publicKeyURL, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) { if (error) { if (completion) { completion(nil, error); } } else { if (completion) { /** @c `localPlayer.alias` is actually the displayname needed, instead of `localPlayer.displayname`. For more information, check https://developer.apple.com/documentation/gamekit/gkplayer **/ NSString *displayName = localPlayer.alias; // iOS 13 deprecation #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" FIRGameCenterAuthCredential *credential = [[FIRGameCenterAuthCredential alloc] initWithPlayerID:localPlayer.playerID teamPlayerID:nil gamePlayerID:nil publicKeyURL:publicKeyURL signature:signature salt:salt timestamp:timestamp displayName:displayName]; #pragma clang diagnostic pop completion(credential, nil); } } }]; } } @end NS_ASSUME_NONNULL_END