// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. import UIKit class Animator: NSObject, UIViewControllerAnimatedTransitioning { enum TransitionDirection { case right case left } let transitionDuration: Double = 0.20 let transitionDirection: TransitionDirection init(_ direction: TransitionDirection) { transitionDirection = direction } func transitionDuration(using transitionContext: (any UIViewControllerContextTransitioning)?) -> TimeInterval { return transitionDuration as TimeInterval } func animateTransition(using transitionContext: any UIViewControllerContextTransitioning) { let container = transitionContext.containerView guard let fromView = transitionContext.view(forKey: .from), let toView = transitionContext.view(forKey: .to) else { transitionContext.completeTransition(false) return } let translation: CGFloat = transitionDirection == .right ? container.frame.width : -container .frame.width let toViewStartFrame = container.frame .applying(CGAffineTransform(translationX: translation, y: 0)) let fromViewFinalFrame = container.frame .applying(CGAffineTransform(translationX: -translation, y: 0)) container.addSubview(toView) toView.frame = toViewStartFrame UIView.animate(withDuration: transitionDuration, animations: { fromView.frame = fromViewFinalFrame toView.frame = container.frame }) { _ in fromView.removeFromSuperview() transitionContext.completeTransition(true) } } }