/* * Copyright 2017 Google * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import #include #include #import "Firestore/Source/Core/FSTTypes.h" #include "Firestore/core/src/firebase/firestore/auth/user.h" #include "Firestore/core/src/firebase/firestore/core/transaction.h" #include "Firestore/core/src/firebase/firestore/model/types.h" #include "Firestore/core/src/firebase/firestore/remote/remote_store.h" #include "Firestore/core/src/firebase/firestore/util/async_queue.h" #include "Firestore/core/src/firebase/firestore/util/statusor_callback.h" @class FSTLocalStore; @class FSTMutation; @class FSTQuery; namespace auth = firebase::firestore::auth; namespace core = firebase::firestore::core; namespace model = firebase::firestore::model; namespace remote = firebase::firestore::remote; namespace util = firebase::firestore::util; NS_ASSUME_NONNULL_BEGIN #pragma mark - FSTSyncEngineDelegate /** * A delegate to be notified when the client's online state changes or when the sync engine produces * new view snapshots or errors. */ @protocol FSTSyncEngineDelegate - (void)handleViewSnapshots:(std::vector &&)viewSnapshots; - (void)handleError:(NSError *)error forQuery:(FSTQuery *)query; - (void)applyChangedOnlineState:(model::OnlineState)onlineState; @end /** * SyncEngine is the central controller in the client SDK architecture. It is the glue code * between the EventManager, LocalStore, and RemoteStore. Some of SyncEngine's responsibilities * include: * 1. Coordinating client requests and remote events between the EventManager and the local and * remote data stores. * 2. Managing a View object for each query, providing the unified view between the local and * remote data stores. * 3. Notifying the RemoteStore when the LocalStore has new mutations in its queue that need * sending to the backend. * * The SyncEngine’s methods should only ever be called by methods running on our own worker * queue. */ @interface FSTSyncEngine : NSObject - (instancetype)init NS_UNAVAILABLE; - (instancetype)initWithLocalStore:(FSTLocalStore *)localStore remoteStore:(remote::RemoteStore *)remoteStore initialUser:(const auth::User &)user NS_DESIGNATED_INITIALIZER; /** * A delegate to be notified when queries being listened to produce new view snapshots or errors. */ @property(nonatomic, weak) id syncEngineDelegate; /** * Initiates a new listen. The FSTLocalStore will be queried for initial data and the listen will * be sent to the `RemoteStore` to get remote data. The registered FSTSyncEngineDelegate will be * notified of resulting view snapshots and/or listen errors. * * @return the target ID assigned to the query. */ - (model::TargetId)listenToQuery:(FSTQuery *)query; /** Stops listening to a query previously listened to via listenToQuery:. */ - (void)stopListeningToQuery:(FSTQuery *)query; /** * Initiates the write of local mutation batch which involves adding the writes to the mutation * queue, notifying the remote store about new mutations, and raising events for any changes this * write caused. The provided completion block will be called once the write has been acked or * rejected by the backend (or failed locally for any other reason). */ - (void)writeMutations:(std::vector &&)mutations completion:(FSTVoidErrorBlock)completion; /** * Runs the given transaction block up to retries times and then calls completion. * * @param retries The number of times to try before giving up. * @param workerQueue The queue to dispatch sync engine calls to. * @param updateCallback The callback to call to execute the user's transaction. * @param resultCallback The callback to call when the transaction is finished or failed. */ - (void)transactionWithRetries:(int)retries workerQueue:(const std::shared_ptr &)workerQueue updateCallback:(core::TransactionUpdateCallback)updateCallback resultCallback:(core::TransactionResultCallback)resultCallback; - (void)credentialDidChangeWithUser:(const auth::User &)user; /** Applies an OnlineState change to the sync engine and notifies any views of the change. */ - (void)applyChangedOnlineState:(model::OnlineState)onlineState; @end NS_ASSUME_NONNULL_END