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- // Copyright 2020 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- import UIKit
- import SwiftUI
- class SceneDelegate: UIResponder, UIWindowSceneDelegate {
- var window: UIWindow?
- func scene(_ scene: UIScene, willConnectTo session: UISceneSession,
- options connectionOptions: UIScene.ConnectionOptions) {
- // Use this method to optionally configure and attach the UIWindow `window` to the provided
- // UIWindowScene `scene`.
- // If using a storyboard, the `window` property will automatically be initialized and attached
- // to the scene.
- // This delegate does not imply the connecting scene or session are new (see
- // `application:configurationForConnectingSceneSession` instead).
- // Create the SwiftUI view that provides the window contents.
- let contentView = ContentView()
- // Use a UIHostingController as window root view controller.
- if let windowScene = scene as? UIWindowScene {
- let window = UIWindow(windowScene: windowScene)
- window.rootViewController = UIHostingController(rootView: contentView)
- self.window = window
- window.makeKeyAndVisible()
- }
- }
- func sceneDidDisconnect(_ scene: UIScene) {
- // Called as the scene is being released by the system.
- // This occurs shortly after the scene enters the background, or when its session is discarded.
- // Release any resources associated with this scene that can be re-created the next time the
- // scene connects.
- // The scene may re-connect later, as its session was not necessarily discarded (see
- // `application:didDiscardSceneSessions` instead).
- }
- func sceneDidBecomeActive(_ scene: UIScene) {
- // Called when the scene has moved from an inactive state to an active state.
- // Use this method to restart any tasks that were paused (or not yet started) when the scene was
- // inactive.
- }
- func sceneWillResignActive(_ scene: UIScene) {
- // Called when the scene will move from an active state to an inactive state.
- // This may occur due to temporary interruptions (ex. an incoming phone call).
- }
- func sceneWillEnterForeground(_ scene: UIScene) {
- // Called as the scene transitions from the background to the foreground.
- // Use this method to undo the changes made on entering the background.
- }
- func sceneDidEnterBackground(_ scene: UIScene) {
- // Called as the scene transitions from the foreground to the background.
- // Use this method to save data, release shared resources, and store enough scene-specific state
- // information
- // to restore the scene back to its current state.
- }
- }
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