SceneDelegate.swift 2.6 KB

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  1. //
  2. // SceneDelegate.swift
  3. // RemoteConfigSwiftSample
  4. //
  5. // Created by Karen Zeng on 11/16/20.
  6. // Copyright © 2020 Firebase. All rights reserved.
  7. //
  8. import UIKit
  9. import SwiftUI
  10. class SceneDelegate: UIResponder, UIWindowSceneDelegate {
  11. var window: UIWindow?
  12. func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
  13. // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
  14. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
  15. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
  16. // Create the SwiftUI view that provides the window contents.
  17. let contentView = ContentView()
  18. // Use a UIHostingController as window root view controller.
  19. if let windowScene = scene as? UIWindowScene {
  20. let window = UIWindow(windowScene: windowScene)
  21. window.rootViewController = UIHostingController(rootView: contentView)
  22. self.window = window
  23. window.makeKeyAndVisible()
  24. }
  25. }
  26. func sceneDidDisconnect(_ scene: UIScene) {
  27. // Called as the scene is being released by the system.
  28. // This occurs shortly after the scene enters the background, or when its session is discarded.
  29. // Release any resources associated with this scene that can be re-created the next time the scene connects.
  30. // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
  31. }
  32. func sceneDidBecomeActive(_ scene: UIScene) {
  33. // Called when the scene has moved from an inactive state to an active state.
  34. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
  35. }
  36. func sceneWillResignActive(_ scene: UIScene) {
  37. // Called when the scene will move from an active state to an inactive state.
  38. // This may occur due to temporary interruptions (ex. an incoming phone call).
  39. }
  40. func sceneWillEnterForeground(_ scene: UIScene) {
  41. // Called as the scene transitions from the background to the foreground.
  42. // Use this method to undo the changes made on entering the background.
  43. }
  44. func sceneDidEnterBackground(_ scene: UIScene) {
  45. // Called as the scene transitions from the foreground to the background.
  46. // Use this method to save data, release shared resources, and store enough scene-specific state information
  47. // to restore the scene back to its current state.
  48. }
  49. }