Gil c2ec9dac57 Fixes for issues discovered in the Unity desktop build (#4795) (#4825) 6 年之前
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Example c7e0e125e4 Update versions for Release 6.16.0 6 年之前
Protos 9313d61a21 Add verify support (#4658) 6 年之前
Source c2ec9dac57 Fixes for issues discovered in the Unity desktop build (#4795) (#4825) 6 年之前
Swift 14e28121e2 Release LimitToLast (#4616) 6 年之前
core c2ec9dac57 Fixes for issues discovered in the Unity desktop build (#4795) (#4825) 6 年之前
fuzzing 04177614d0 Fix fuzz build (#4192) 6 年之前
third_party c17e1dfad8 Permanently fix formatting presubmit warnings in google3 (#4527) 6 年之前
CHANGELOG.md ecb26bf438 Migrate LevelDB data out of ~/Documents (#4609) 6 年之前
CMakeLists.txt 2a8d069b77 Run integration tests from CMake on mac (#4276) 6 年之前
README.md 62ef244cde C++ migration: remove the dependency on Objective-C `Protobuf` library (#4189) 6 年之前
test.sh 5930ad2fee Factor out a universal build script (#884) 8 年之前

README.md

Usage

  • Install prerequisite software
  • Set up a workspace via CocoaPods

    $ cd Firestore/Example
    $ pod update
    $ open Firestore.xcworkspace
    
  • Select the Firestore_Tests_iOS scheme

  • ⌘-u to build and run the unit tests

Running Integration Tests

  • Set up a GoogleServices-Info.plist file in Firestore/Example/App.
  • In Xcode select the Firestore_IntegrationTests_iOS scheme
  • ⌘-u to build and run the integration tests

Running Integration Tests - using the Firestore Emulator

Note: this does not give full coverage, but is much faster than above. b/hotlists/1578399 tracks outstanding issues.

  • Ensure that GoogleServices-Info.plist is back in its default state (git checkout Firestore/Example/App/GoogleServices-Info.plist).
  • Install the Firebase CLI. Essentially:

    npm install -g firebase-tools
    
  • Install the Firestore emulator. Essentially:

    firebase setup:emulators:firestore
    
  • Run the emulator

    firebase serve --only firestore
    
  • In Xcode select the Firestore_IntegrationTests_iOS scheme

  • ⌘-u to build and run the integration tests

Building Protos

Typically you should not need to worrying about regenerating the C++ files from the .proto files. If you do, see instructions at Protos/README.md.