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- // Copyright 2019 Google
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- import Firebase
- // Verify that the following Firebase Swift APIs can be found.
- import FirebaseAnalytics
- import FirebaseInAppMessaging
- import UIKit
- class CoreExists: FirebaseApp {}
- class AnalyticsExists: Analytics {}
- class AuthExists: Auth {}
- // Uncomment next line if ABTesting gets added to Firebase.h.
- // class ABTestingExists : LifecycleEvents {}
- class DatabaseExists: Database {}
- class FirestoreExists: Firestore {}
- class FunctionsExists: Functions {}
- class InAppMessagingExists: InAppMessaging {}
- class InAppMessagingDisplayExists: InAppMessagingDisplay { // protocol instead of interface
- func displayMessage(_ messageForDisplay: InAppMessagingDisplayMessage,
- displayDelegate: InAppMessagingDisplayDelegate) {}
- }
- class MessagingExists: Messaging {}
- class PerformanceExists: Performance {}
- class RemoteConfigExists: RemoteConfig {}
- class StorageExists: Storage {}
- @UIApplicationMain
- class AppDelegate: UIResponder, UIApplicationDelegate {
- func application(_ application: UIApplication,
- didFinishLaunchingWithOptions launchOptions: [UIApplication
- .LaunchOptionsKey: Any]?) -> Bool {
- // Override point for customization after application launch.
- return true
- }
- // MARK: UISceneSession Lifecycle
- func application(_ application: UIApplication,
- configurationForConnecting connectingSceneSession: UISceneSession,
- options: UIScene.ConnectionOptions) -> UISceneConfiguration {
- // Called when a new scene session is being created.
- // Use this method to select a configuration to create the new scene with.
- return UISceneConfiguration(name: "Default Configuration",
- sessionRole: connectingSceneSession.role)
- }
- func application(_ application: UIApplication,
- didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
- // Called when the user discards a scene session.
- // If any sessions were discarded while the application was not running, this will be called
- // shortly after application:didFinishLaunchingWithOptions.
- // Use this method to release any resources that were specific to the discarded scenes, as they
- // will not return.
- }
- }
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