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- /*
- * Copyright 2018 Google
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #import "FirebaseAuth/Sources/Public/FirebaseAuth/FIRGameCenterAuthProvider.h"
- #import <GameKit/GameKit.h>
- #import "FirebaseAuth/Sources/AuthProvider/GameCenter/FIRGameCenterAuthCredential.h"
- #import "FirebaseAuth/Sources/Utilities/FIRAuthErrorUtils.h"
- #import "FirebaseAuth/Sources/Utilities/FIRAuthExceptionUtils.h"
- NS_ASSUME_NONNULL_BEGIN
- @implementation FIRGameCenterAuthProvider
- - (instancetype)init {
- [FIRAuthExceptionUtils
- raiseMethodNotImplementedExceptionWithReason:@"This class is not meant to be initialized."];
- return nil;
- }
- + (void)getCredentialWithCompletion:(FIRGameCenterCredentialCallback)completion {
- /**
- Linking GameKit.framework without using it on macOS results in App Store rejection.
- Thus we don't link GameKit.framework to our SDK directly. `optionalLocalPlayer` is used for
- checking whether the APP that consuming our SDK has linked GameKit.framework. If not, a
- `GameKitNotLinkedError` will be raised.
- **/
- GKLocalPlayer *_Nullable optionalLocalPlayer = [[NSClassFromString(@"GKLocalPlayer") alloc] init];
- if (!optionalLocalPlayer) {
- if (completion) {
- completion(nil, [FIRAuthErrorUtils gameKitNotLinkedError]);
- }
- return;
- }
- __weak GKLocalPlayer *localPlayer = [[optionalLocalPlayer class] localPlayer];
- if (!localPlayer.isAuthenticated) {
- if (completion) {
- completion(nil, [FIRAuthErrorUtils localPlayerNotAuthenticatedError]);
- }
- return;
- }
- [localPlayer generateIdentityVerificationSignatureWithCompletionHandler:^(
- NSURL *publicKeyURL, NSData *signature, NSData *salt, uint64_t timestamp,
- NSError *error) {
- if (error) {
- if (completion) {
- completion(nil, error);
- }
- } else {
- if (completion) {
- /**
- @c `localPlayer.alias` is actually the displayname needed, instead of
- `localPlayer.displayname`. For more information, check
- https://developer.apple.com/documentation/gamekit/gkplayer
- **/
- NSString *displayName = localPlayer.alias;
- // iOS 13 deprecation
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wdeprecated-declarations"
- FIRGameCenterAuthCredential *credential =
- [[FIRGameCenterAuthCredential alloc] initWithPlayerID:localPlayer.playerID
- publicKeyURL:publicKeyURL
- signature:signature
- salt:salt
- timestamp:timestamp
- displayName:displayName];
- #pragma clang diagnostic pop
- completion(credential, nil);
- }
- }
- }];
- }
- @end
- NS_ASSUME_NONNULL_END
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