wu-hui b2f963741f [4/4] Port spec tests for limitToLast (#4512) 6 anni fa
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Example b2f963741f [4/4] Port spec tests for limitToLast (#4512) 6 anni fa
Protos d9c3e6a15f Fix the build on Windows (#4384) 6 anni fa
Source 4a9525ea29 Address comments 6 anni fa
Swift 9a58b03436 Swift amendment and keep lines below 80 6 anni fa
core b2f963741f [4/4] Port spec tests for limitToLast (#4512) 6 anni fa
fuzzing 04177614d0 Fix fuzz build (#4192) 6 anni fa
third_party 1953cc59a4 Integrate with Abseil via CocoaPods (#4097) 6 anni fa
CHANGELOG.md 49e48a0dfc Post Firestore 1.8.1 patch merge to master (#4366) 6 anni fa
CMakeLists.txt 2a8d069b77 Run integration tests from CMake on mac (#4276) 6 anni fa
README.md 62ef244cde C++ migration: remove the dependency on Objective-C `Protobuf` library (#4189) 6 anni fa
test.sh 5930ad2fee Factor out a universal build script (#884) 8 anni fa

README.md

Usage

  • Install prerequisite software
  • Set up a workspace via CocoaPods

    $ cd Firestore/Example
    $ pod update
    $ open Firestore.xcworkspace
    
  • Select the Firestore_Tests_iOS scheme

  • ⌘-u to build and run the unit tests

Running Integration Tests

  • Set up a GoogleServices-Info.plist file in Firestore/Example/App.
  • In Xcode select the Firestore_IntegrationTests_iOS scheme
  • ⌘-u to build and run the integration tests

Running Integration Tests - using the Firestore Emulator

Note: this does not give full coverage, but is much faster than above. b/hotlists/1578399 tracks outstanding issues.

  • Ensure that GoogleServices-Info.plist is back in its default state (git checkout Firestore/Example/App/GoogleServices-Info.plist).
  • Install the Firebase CLI. Essentially:

    npm install -g firebase-tools
    
  • Install the Firestore emulator. Essentially:

    firebase setup:emulators:firestore
    
  • Run the emulator

    firebase serve --only firestore
    
  • In Xcode select the Firestore_IntegrationTests_iOS scheme

  • ⌘-u to build and run the integration tests

Building Protos

Typically you should not need to worrying about regenerating the C++ files from the .proto files. If you do, see instructions at Protos/README.md.