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- <?xml version="1.0" encoding="utf-8"?>
- <resources>
- <string name="game_room_red_packet">Lucky Bag</string>
- <string name="game_number_of_people">Number of people</string>
- <string name="game_send_red_packet">sent you a lucky bag</string>
- <string name="game_check_status">View details</string>
- <string name="game_open">Open</string>
- <string name="game_grab_desc">%1$s/%2$s have been received, a total of %3$s/%4$s coins.</string>
- <string name="game_red_packet_ungrabe">Unopened lucky bags will be returned to your account in 24 hours</string>
- <string name="game_red_packet_from">Lucky Bag from %s</string>
- <string name="game_best_lucky">Luckiest Draw</string>
- <string name="game_red_packet_finished">Lucky bag is finished</string>
- <string name="game_red_packet_record">Record</string>
- <string name="game_red_packet_refund">Refund</string>
- <string name="game_roulette_choose_bet_amount">Choose the amount to participate</string>
- <string name="game_roulette_joined_people" translatable="false">%1$s/%2$s</string>
- <string name="game_roulette_jackpot">Prize pool</string>
- <string name="game_roulette_win_rate">Win rate: %s%%</string>
- <string name="game_roulette_lose">%s Was eliminated</string>
- <string name="game_roulette_bet_time">Time to increase the coins</string>
- <string name="game_roulette_bet_tip">Participating in the game will deduct your %s coins?</string>
- <string name="game_roulette_money_back_tip">After %s seconds, if the game fails to start, all the gold coins you participated in will be refunded automatically</string>
- <string name="game_rules">Game Rules</string>
- <string name="game_rules_1">1. Support up to %1$s people to participate in the game, one player will be eliminated in each round, and the remaining one player will win %2$s of the gold coins of all players participating in the game.</string>
- <string name="game_rules_2"><![CDATA[2. After the first player participates in the game, the game will only start if there are >= 2 players participating within 20s of the countdown. Otherwise, the game is unsuccessful, and all the gold coins that the player participated in the game will be returned]]></string>
- <string name="game_rules_3">3. During the countdown, players can increase the number of game coins. The more game coins, the lower the probability of being eliminated.</string>
- <string name="game_roulette_click_bet_tip">Press the number button, decide the number of gold coins you spend in the game</string>
- <string name="game_mic_charm_pk">Mic PK</string>
- <string name="game_mic_charm_pk_rule_detail">1. The number of diamonds received is displayed below the avatar.\n2. You can manually close the gameplay, and the number of diamonds will be cleared after closing.</string>
- <string name="game_mic_charm_pk_time_remain">PK remaining time</string>
- <string name="game_mic_charm_pk_sure_close">Sure to close mic PK?</string>
- <string name="game_rocket_reward_record"><![CDATA[Record>]]></string>
- <string name="game_rocket_level_1">Lv.1</string>
- <string name="game_rocket_level_2">Lv.2</string>
- <string name="game_rocket_level_3">Lv.3</string>
- <string name="game_rocket_level_4">Lv.4</string>
- <string name="game_rocket_level_5">Lv.5</string>
- <string name="game_rocket_reset_countdown">Reset countdown:</string>
- <string name="game_rocket_reward">My Reward</string>
- <string name="game_rocket">Rocket Launching</string>
- <string name="game_rocket_help">1. Sending gifts in room will increase energy of rocket (1 coin = 1 energy). \n\n2. Rocket will be launched automatically when energy is full, and the rewards will explode. \n\n3. After the rocket is launched, there is a chance to get exclusive frame and vehicle. The higher the rocket level, the more precious the reward. \n\n4. After the rocket is launched, Top 3 users will receive fixed rewards. When the rocket is launching, users in the room will have a chance to receive random rewards. \n\n5. Rockets of each level will display the Top 3 users who increase the most energy, and the energy increase by the user should be more than 2000 coins. \n\n6. The reward coins and EXP will be sent to personal account, and the reward vehicle and frames will be sent to prop warehouse. \n\n7. The rocket energy progress will be reset at 00:00 (UTC+0) every day.</string>
- <string name="game_rocket_reward_record_title">Record</string>
- <string name="game_rocket_date">Date</string>
- <string name="game_rocket_room_id">Room ID</string>
- <string name="game_rocket_rank">Ranking</string>
- <string name="game_rocket_happy_accept">OK</string>
- <string name="game_rocket_reward_tip">Congrats!!! You received the following rewards on Lv.%s Rocket Launching:</string>
- <string name="game_rocket_reward_count">%s prizes have been claimed</string>
- <string name="game_rocket_reward_my_empty">Better luck next time!</string>
- <string name="game_rocket_limit_gift">Limited time gift</string>
- <string name="game_rocket_limit_gift_desc">Limited time gift, EXP x%s times, limited to 30 minutes</string>
- <string name="game_rocket_limit_time_gift_unlock">The limited time gift has been unlocked!</string>
- <string name="game_rocket_rocket_kind">Rocket king</string>
- <string name="game_rocket_rocket_kind_day">last / this week</string>
- <string name="game_rocket_king_rule">1. The number of level 4 and 5 rockets triggered cumulatively on a weekly basis, and the corresponding stars, are reset every week at UTC 0:00\n\n a. Level 4 rocket: trigger once and the corresponding top 3 will get 1 star\n b. Level 5 rocket: trigger once and the corresponding top 1, 2, and 3 will get 4, 3, and 2 stars respectively\n\n 2. The top 3 of the weekly Rocket King list will get the Rocket Medal*7 days\n\n3. If you get the medal multiple times, you can get the corresponding achievement medal reward\n a. Rocket King Level 1: 5 times\n b. Rocket King Level 2: 10 times\n c. Rocket King Level 3: 15 times</string>
- <string name="game_red_packet_dialog_close">The room has closed the lucky bag pop-up window</string>
- <string name="game_default_cover">Default Cover</string>
- <string name="headline_send_lucky_bag">sent you a lucky bag</string>
- <string name="game_last_to_tips">Last to %s</string>
- <string name="game_rocket_use_cover">Use Cover</string>
- <string name="game_rocket_cover_title">Red Packet Cover</string>
- <string name="game_choose_cover_tips">Only VIP level%s can use specified Lucky Bag Cover</string>
- </resources>
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