@@ -192,7 +192,7 @@ SHADER_STRING(
}
- bool needOrigin = step(alphaResult, 0.01) + step(originColor.a, 0.01);
+ int needOrigin = step(alphaResult, 0.01) + step(originColor.a, 0.01);
return float4(originColor.rgb, needOrigin * originColor.a + (1 - needOrigin) * (1 - alphaResult));
@@ -133,7 +133,7 @@ fragment float4 vap_maskBlurFragmentShader(VAPRasterizerData input [[ stage_in ]