fix(iOS): MTLRenderCommandEncoder释放前需要调用-[MTLRenderCommandEncoder end…
@@ -120,6 +120,7 @@
}
if (self.vertexBuffer == nil || self.yuvMatrixBuffer == nil) {
VAP_Error(kQGVAPModuleCommon, @"quit rendering cuz vertexBuffer:%p or yuvMatrixBuffer:%p is nil!", self.vertexBuffer, self.yuvMatrixBuffer);
+ [renderEncoder endEncoding];
return ;