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- export declare function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader;
- export declare function createProgram(gl: WebGLRenderingContext, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram;
- export declare function createTexture(gl: WebGLRenderingContext, index: number, imgData?: TexImageSource): WebGLTexture;
- export declare function cleanWebGL(gl: WebGLRenderingContext, { shaders, program, textures, buffers }: {
- shaders?: any[];
- program?: any;
- textures?: any[];
- buffers?: any[];
- }): void;
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