FSTSyncEngine.h 4.8 KB

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  1. /*
  2. * Copyright 2017 Google
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #import <Foundation/Foundation.h>
  17. #include <memory>
  18. #include <vector>
  19. #import "Firestore/Source/Core/FSTTypes.h"
  20. #include "Firestore/core/src/firebase/firestore/auth/user.h"
  21. #include "Firestore/core/src/firebase/firestore/core/transaction.h"
  22. #include "Firestore/core/src/firebase/firestore/model/types.h"
  23. #include "Firestore/core/src/firebase/firestore/remote/remote_store.h"
  24. #include "Firestore/core/src/firebase/firestore/util/async_queue.h"
  25. #include "Firestore/core/src/firebase/firestore/util/statusor_callback.h"
  26. @class FSTLocalStore;
  27. @class FSTMutation;
  28. @class FSTQuery;
  29. namespace auth = firebase::firestore::auth;
  30. namespace core = firebase::firestore::core;
  31. namespace model = firebase::firestore::model;
  32. namespace remote = firebase::firestore::remote;
  33. namespace util = firebase::firestore::util;
  34. NS_ASSUME_NONNULL_BEGIN
  35. #pragma mark - FSTSyncEngineDelegate
  36. /**
  37. * A delegate to be notified when the client's online state changes or when the sync engine produces
  38. * new view snapshots or errors.
  39. */
  40. @protocol FSTSyncEngineDelegate
  41. - (void)handleViewSnapshots:(std::vector<core::ViewSnapshot> &&)viewSnapshots;
  42. - (void)handleError:(NSError *)error forQuery:(FSTQuery *)query;
  43. - (void)applyChangedOnlineState:(model::OnlineState)onlineState;
  44. @end
  45. /**
  46. * SyncEngine is the central controller in the client SDK architecture. It is the glue code
  47. * between the EventManager, LocalStore, and RemoteStore. Some of SyncEngine's responsibilities
  48. * include:
  49. * 1. Coordinating client requests and remote events between the EventManager and the local and
  50. * remote data stores.
  51. * 2. Managing a View object for each query, providing the unified view between the local and
  52. * remote data stores.
  53. * 3. Notifying the RemoteStore when the LocalStore has new mutations in its queue that need
  54. * sending to the backend.
  55. *
  56. * The SyncEngine’s methods should only ever be called by methods running on our own worker
  57. * queue.
  58. */
  59. @interface FSTSyncEngine : NSObject <FSTRemoteSyncer>
  60. - (instancetype)init NS_UNAVAILABLE;
  61. - (instancetype)initWithLocalStore:(FSTLocalStore *)localStore
  62. remoteStore:(remote::RemoteStore *)remoteStore
  63. initialUser:(const auth::User &)user NS_DESIGNATED_INITIALIZER;
  64. /**
  65. * A delegate to be notified when queries being listened to produce new view snapshots or errors.
  66. */
  67. @property(nonatomic, weak) id<FSTSyncEngineDelegate> syncEngineDelegate;
  68. /**
  69. * Initiates a new listen. The FSTLocalStore will be queried for initial data and the listen will
  70. * be sent to the `RemoteStore` to get remote data. The registered FSTSyncEngineDelegate will be
  71. * notified of resulting view snapshots and/or listen errors.
  72. *
  73. * @return the target ID assigned to the query.
  74. */
  75. - (model::TargetId)listenToQuery:(FSTQuery *)query;
  76. /** Stops listening to a query previously listened to via listenToQuery:. */
  77. - (void)stopListeningToQuery:(FSTQuery *)query;
  78. /**
  79. * Initiates the write of local mutation batch which involves adding the writes to the mutation
  80. * queue, notifying the remote store about new mutations, and raising events for any changes this
  81. * write caused. The provided completion block will be called once the write has been acked or
  82. * rejected by the backend (or failed locally for any other reason).
  83. */
  84. - (void)writeMutations:(std::vector<FSTMutation *> &&)mutations
  85. completion:(FSTVoidErrorBlock)completion;
  86. /**
  87. * Runs the given transaction block up to retries times and then calls completion.
  88. *
  89. * @param retries The number of times to try before giving up.
  90. * @param workerQueue The queue to dispatch sync engine calls to.
  91. * @param updateCallback The callback to call to execute the user's transaction.
  92. * @param resultCallback The callback to call when the transaction is finished or failed.
  93. */
  94. - (void)transactionWithRetries:(int)retries
  95. workerQueue:(const std::shared_ptr<util::AsyncQueue> &)workerQueue
  96. updateCallback:(core::TransactionUpdateCallback)updateCallback
  97. resultCallback:(core::TransactionResultCallback)resultCallback;
  98. - (void)credentialDidChangeWithUser:(const auth::User &)user;
  99. /** Applies an OnlineState change to the sync engine and notifies any views of the change. */
  100. - (void)applyChangedOnlineState:(model::OnlineState)onlineState;
  101. @end
  102. NS_ASSUME_NONNULL_END