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@@ -133,7 +133,7 @@ fragment float4 vap_maskBlurFragmentShader(VAPRasterizerData input [[ stage_in ]
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}
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}
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- bool needOrigin = step(alphaResult, 0.01) + step(originColor.a, 0.01);
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+ int needOrigin = step(alphaResult, 0.01) + step(originColor.a, 0.01);
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return float4(originColor.rgb, needOrigin * originColor.a + (1 - needOrigin) * (1 - alphaResult));
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}
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